• With interactive applications based on 3D models, using technology of Virtual Reality, Augmented Reality as well as the physical properties of materials (Physically-Based Rendering), it is possible to create virtual environments, that will be almost exact copy of real world and will include interactive elements strictly depend on user actions.
     
  • HMD (Head-Mounted Display) systems allow to enter the application environment, while enhancing user interaction through the implementation process of immersion in the virtual world.
     
  • Applications for mobile devices using Augmented Reality allow to create a new dimension of apps (advertising/product/configuration), so that the customer can see the product offered in the house, fit into the surrounding space or make configuration before buying.
     
  • These solutions find their use in the fields of architectural visualization, engineering and advertising. They allow to create conceptual designs, virtual training simulations that recreate in the real world is too expensive or impossible to implement due to the high cost and adverse environmental conditions. They are the next step in the development of E-Commerce, having a huge impact on the recipient of services (application user), while being a great part of the strategy in promotional activities, impacting positively on the image of the brand.

Main Information

Range of Activities

Main Information

Technology

Range of Activities

Interactive 3D Applications

3D Graphics

 

 

  • architectural/ engineering/ products visualization, POS

  • designing interactive 3D environments

  • photorealistic renderings/ shadering
  • High Poly/ Low Poly modeling, 3D sculpting
  • creating 3D models based on design/ conceptual documentation
  • optimization 3D models for RealTime Engine, retopology, Normal maps baking
  • texturing/ preparing shaders according to the PBR technology
  • creation of 2D textures based on geometry (Albedo, Normal, Height AO, etc.)
  • scenes/ lighting/ shaders management in Unity3D and Unreal Engine
  • application development in Unity3D
  • creating logic/ functionality of the application according to guidelines
  • building responsive user interfaces
  • implementation of PBR technology, giving the possibility of obtaining photorealistic looking materials
  • visualization of conceptual designs in the form of interactive 3D applications
  • products configurator / browser of 3D products
  • interactive architectural mockups / POS
  • virtual tours in an interactive, photorealistic 3D environment (ability to change objects, materials, interaction with the environment, etc.)
  • interactive 360º panoramas (based on 3D renderings and photos) with the possibility of changing objects/materials, using visual/textual interfaces, with the transition between points of observation, allowing to contact with online store, etc.
  • promotional/ training applications

 

Virtual Reality

Augmented Reality

 

 

  • applications development on Oculus Rift, Oculus Go Samsung GearVR and Google Cardboard
  • applications optimization according to the Virtual Reality standards
  • creating user interfaces according to the Virtual Reality standards
  • 360º stereoscopic/monoscopic panorama movies based on custom 3D environments for VR headset (Oculus Rift, Oculus Go, GearVR, Google Cardboard) or online 360º video services (Youtube) according to HD, 4K, 8K output standards with custom spatial audio

 

  • development of applications which allow to integrate 3D models with the pictures captured through  camera from mobile device
  • creating logic/ functionality of the application according to guidelines
  • creating logic of the applications, which allow to switch between Virtual Reality and Augmented Reality mode (Mixed Reality)
  • products configurator/ browser of 3D products allowing to contact with online store
  • promotional/ training applications
  • interactive architectural mockups

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3D Apps

3D Graphics

Technology

 

 

 

 

 

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